Sid Mehta Works
Cube of Creations

Cube of Creations

Project details

Year

2018-2025

Client

Self Initiated

Role

Director · Designer · Developer

Tools

Unreal Engine

Project highlights

2018-2025

seven-year character world

3

film · game · character

Unreal

engine & interactive build

Overview

Cube of Creations is a character world developed over seven years through a short film, game, and interactive build. I created the character, visual language, and technical world across each format.

Film · Game · CharacterDirector · Designer · Developer · Self Initiated

The cube guy in six colours, beside a portrait

11.2 km/s is Earth's escape velocity.

The 11.2 km/s cube, and the same mark tattooed on a forearm
The cube unfolding, in white on black

Ideating sketches

A sketchbook spread, drawn edge to edge
A crowd of cube-headed figures in colour study
A painted page of cube-headed figures
A notebook page working out who the character is: truth, thought, energy
A watercolour of the cube opening between two mountains
Be true: the figure drawn against a Mondrian grid
Why do I play this game: hands holding an open cube
A pencil crowd scene from the sketchbook
The cube guy taking off, painted in red and blue
A screen of the character system: thought, conversation mirroring, and the pattern set
A paper-cut city in magenta light
A frame from the short film: sitting on a rooftop above a valley. I lost myself, to find my self
Short Film · 2022

Squarube. An alien square lands on Earth looking for purpose. He observes three humans, collects their insights, and adds a side with each one. Six minutes. The first time years of sketches became something you could actually watch.

An alien square. Lives on a planet of two-dimensional beings. Flat, contained, known.

He leaves. Comes to Earth searching for meaning. Finds three humans and follows them.

Each human gives him something. Six insights. Each one adds a side.

Six sides complete. The square becomes a cube. A new dimension added to his life.

Watch Full Film
2D Game · 2021

The character brought into an interactive world. A 2D platformer built from scratch, the same square from the film, now something you could actually play. Personalized to the player, populated with distractions, ending in a boss fight with Doubt itself.

The game in motion. The world the character walks through.

Sketches given motion. Flat drawings turned into a character you could actually play.

The character in twelve material treatments

Before it starts, it asks you who you are. Your answers shape the world you walk through.

Distractions given shape. The things that pull you off course become obstacles to dodge.

The enemies borrowed from memory. Characters already lodged in the brain, now in your way.

Clip from the boss battle. A fight with Doubt.

Play Game GitHub
3D Game · 2024

The same character, now fully three-dimensional. Built in Unreal Engine. What started as a sketch on paper had become a film, then a 2D game, and now a world you could actually walk through.

The flat drawings given volume, weight and shadow for the first time.

Worlds tried on, looking for one that felt like the inside of a mind.

Building the world: the paper model, the node graph, the lit set and the wireframe
The finished game world, seen from above

The chosen scene. The one that stayed.

The game begins. Six years of a character, now something you can move through.

The square became a cube. The cube found its world.

Watch Walkthrough

Meh thanks you for staying till the end.

Reflection

The film was the first time it felt finished. Years of sketching finally became six minutes of something I could actually share, and that alone made it one of the most fulfilling things I had made. The game was harder. Building interactivity from scratch meant learning by breaking things. I lost versions, rebuilt sections, and came out understanding the work in a way I could not have otherwise. What surprised me most was how little the idea needed to change through all of it. The medium kept shifting. The character did not.

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Next project Illustrations A collection of illustrations built over the years, functioning more like a playground ... Back to top