A character built since 2018. A square in an unfamiliar world, collecting insights, adding sides, becoming a cube.
In my first year of college I began listening to a lot of music and it became a big part of my life. 11.2 km/sec is Earth's escape velocity
Ideating sketches
Squarube. An alien square lands on Earth looking for purpose. He observes three humans, collects their insights, and adds a side with each one. Six minutes. The first time years of sketches became something you could actually watch.
An alien square. Lives on a planet of two-dimensional beings. Flat, contained, known.
He leaves. Comes to Earth searching for meaning. Finds three humans and follows them.
Each human gives him something. Six insights. Each one adds a side.
Six sides complete. The square becomes a cube. A new dimension added to his life.
The character brought into an interactive world. A 2D platformer built from scratch, the same square from the film, now something you could actually play. Personalized to the player, populated with distractions, ending in a boss fight with Doubt itself.
The game in motion. The world the character walks through.
Sketches given motion. Flat drawings turned into a character you could actually play.
Before it starts, it asks you who you are. Your answers shape the world you walk through.
Distractions given shape. The things that pull you off course become obstacles to dodge.
The enemies borrowed from memory. Characters already lodged in the brain, now in your way.
Clip from the boss battle. A fight with Doubt.
The same character, now fully three-dimensional. Built in Unreal Engine. What started as a sketch on paper had become a film, then a 2D game, and now a world you could actually walk through.
The flat drawings taken into a new dimension. The character rebuilt in Meshy AI, given volume, weight, and shadow for the first time.
Different worlds tried on. Mirror-like spaces and distorted geometry, looking for a place that felt like the inside of a mind.
The chosen scene. The one that stayed.
The game begins. Six years of a character, now something you can move through.
Congratulations. Your inner child has been found and integrated. The square became a cube. The cube found its world.
Meh thanks you for staying till the end.
The film was the first time it felt finished. Years of sketching finally became six minutes of something I could actually share, and that alone made it one of the most fulfilling things I had made. The game was harder. Building interactivity from scratch meant learning by breaking things. I lost versions, rebuilt sections, and came out understanding the work in a way I could not have otherwise. What surprised me most was how little the idea needed to change through all of it. The medium kept shifting. The character did not.