Bloom

Bloom

Thesis · visionOS

Year

2025-2026

Client

Self Initiated · MFA Thesis, Parsons D+T

Timeline

5 months

Team

Solo

Role

Designer · Developer · Researcher

Tools

visionOS · SwiftUI · RealityKit · ARKit · ElevenLabs

Overview

A Vision Pro application that places an AI inhabited bodhi tree in your space, then asks you who you are. Not helpful, not efficient. Just present. A room you sit inside, where attention is the only interface and the voice has infinite patience.

A bodhi tree appears in your room. Its branches breathe. A voice, low and unhurried, begins to ask you things.

Bloom. The form the tree settles into when you stay with it long enough.

The tree, alive in the browser. An AI sits inside it. Talk to it.

The tree responds to where you look, not where you tap. Gaze at a branch and it stills. Look away and it drifts again.

Every question it asks has no right answer. It does not evaluate what you say. It just continues, with infinite patience.

Step outside and the noise returns. A world that sells your attention back to you, one sponsored moment at a time.

Fragments of that noise, burned into wood. The messages that view you without ever respecting you.

Bloom exhibition — engraved wood panel of notification fragments

Calm should not be a claim. So an EEG headband read each visitor before the tree, and again after, to see what actually changed.

Four channels, read live. The meditation score rising and drowsiness falling as attention settled on the tree.

BrainBit Studio — EEG brain log from a Bloom session

The tree made physical. A small altar where the digital stillness met the room.

Bloom exhibition — physical bodhi altar with holographic sheet and lotus

It started with me asking people what is beautiful and broken about the world.

Bloom exhibition — laser engraved wooden panel with the project text

Engraved acrylic plates, each one a fragment of the thesis, holograms caught in clear sheets.

Bloom exhibition — acrylic plate, No. 09 bloom
Bloom exhibition — acrylic plate, No. 05 knot
Bloom exhibition — clear acrylic disc with engraved text

People sitting with it. The screen mirrored what the headset saw, so the room could watch too.

Who are you, to you.

Bloom — who are you, to you

Building for Vision Pro meant learning a new spatial design language from scratch. There are no flat screens to fall back on. Every UI decision is a room decision. Where the tree sits, how large it reads at arm’s length, whether the voice feels near or distant. All of it had to be felt in space, not sketched on a canvas.

What surprised me was how much the voice carried the experience. The visuals set the stage, but the moment the tree spoke, everything changed. The right pacing made it feel alive. The wrong pacing made it feel like a demo. That line was narrower than I expected, and finding it took more iteration than any technical problem.

Next Project

Bloom; who are you

The installation the thesis grew from.