Bodhi on Vision Pro
Thesis · visionOSProject details
Project highlights
5 months
research, design & build
Solo
designer · developer · researcher
visionOS
spatial AI experience
Designed and built a Vision Pro thesis experience where a spatial AI tree uses gaze, voice, and deliberate pacing to make attention the interface.
Spatial Computing · visionOSDesigner and developer
Who are you, to you?
Bloom turns that question into a Vision Pro room: an AI inhabited bodhi tree, a slow voice, and a drawing space where the visitor answers in 3D instead of typing into a box.
The first encounter is not a menu. A tree appears, and begins talking.
Inside Vision Pro: the tree, the voice, the room, the marks you leave.
The tree settles into Bloom when the visitor stays with it long enough.
Attention is the interface
It answers your gaze, not your tap. Look at a branch and it stills.
No question it asks has a right answer. It just continues.
Draw in space
The answer is not only spoken. You can draw it, in the room.
Earlier scene studies, kept in the archive.
In the room
People sitting with it. The screen mirrored what the headset saw, so the room could watch too.
Back to top↑Building for Vision Pro meant learning a new spatial design language from scratch. There are no flat screens to fall back on. Every UI decision is a room decision. Where the tree sits, how large it reads at arm’s length, whether the voice feels near or distant. All of it had to be felt in space, not sketched on a canvas.
What surprised me was how much the voice carried the experience. The visuals set the stage, but the moment the tree spoke, everything changed. The right pacing made it feel alive. The wrong pacing made it feel like a demo. That line was narrower than I expected, and finding it took more iteration than any technical problem.
Next project Bloom; who are you→ The installation the thesis grew from. Back to top↑