Sid Mehta
Bloom; who are you

Bloom; who are you

Thesis · Ongoing
Project details

Year

2025

Tools

TouchDesigner · MediaPipe · MadMapper

Client

Self Initiated

Overview

A self-initiated thesis installation where visitors meet generative mandalas, responsive sound, and a single question: who are you?

Project highlights

One question

who are you?

Solo

installation design & build

TouchDesigner

generative visual system

Design decisions

The calls that shaped this project: what I chose, why, and what each choice cost.

  1. Asked one question and refused to add a second

    Installations drift toward becoming systems with several modes. Holding to a single prompt meant the generative visuals had nothing to explain and the visitor had nothing to complete. The room only had to support one thought, and everything that did not serve that thought could be cut without an argument.

    TradeoffIt gave the piece a low ceiling. Visitors who wanted somewhere further to go found the second minute much like the first, and there is nothing waiting to reward them for staying.

  2. Tuned for a dark, near-empty room rather than for a gallery floor

    In testing the piece worked in direct proportion to how still the space was. Rather than harden it against noise and crowds, I tuned the setup for the condition where it was strongest and staged the entry to slow people down before they arrived.

    TradeoffIt does not survive a busy opening. In the conditions where most people actually encounter work like this, the piece is at its weakest. That is a real limitation, not a preference.

  3. Used body tracking as a slow influence rather than as direct control

    MediaPipe makes one-to-one mapping easy, and one-to-one mapping turns an installation into a mirror: people start testing what the system does instead of being in the room with it. The tracking feeds the mandala's growth over seconds rather than frames, so movement is felt but cannot be performed.

    TradeoffThe connection is deniable. Some visitors never registered that the piece was responding to them at all and read the visuals as a video, which means the responsiveness did no work for them.

What I’d do next

The thing I would fix is that ceiling. The single question is right, but the system needs somewhere to go after the first minute for the people who stay: not more modes, but slower structure that only reveals itself to someone who does not leave. I would also stop treating the room as fixed. The lighting and the acoustics turned out to matter more than the visuals did, and I designed them last instead of first.

The world I was asking people to step away from. Loud, lit, everything at once.

The guided sit begins.

Spiral concept of evolution interested me.

I wanted to combine the spiral shape with the stories of shared human experience.

The lit room. Brighter, more reflective. People found it harder to settle.

Bloom mandala installation: process and explorations
Bloom mandala installation: process and explorations
Bloom mandala installation: process and explorations
Bloom mandala installation: process and explorations
Bloom mandala installation: process and explorations

An earlier experiment. A 2D pixel art game asking if play could make you more still.

Bloom

Experimenting with translucent acrylic shades and reflections.

Bloom mandala installation: process and explorations

Mandalas made on festival floors, then walked over and dissolved. This started from that memory.

Bloom mandala installation: process and explorations
Bloom mandala installation: process and explorations

Sid's record. A brain scan, a name in binary, a voice. Inspired by the Voyager golden record.

Bloom mandala installation: process and explorations

Most people needed a prompt to begin. Without direction, reflection stayed on the surface.

Bloom mandala installation: process and explorations

The goal was for people to not use the cursor. The coin is a distraction.

When you shake your hand, the mandala ripples.

Bloom mandala installation: process and explorations

Going beyond mandalas and playing with different eye tracking forms.

Bloom mandala installation: process and explorations
Bloom mandala installation: process and explorations

A report of what you stayed with, and what that might say about you.

Some people closed their eyes and let go of the visuals entirely. That told me more about immersion than anything I had designed for. The generative system was doing its job, but the room was doing more.

Building the mandala engine in TouchDesigner was slower than expected. Each parameter change cascaded into three others, and the system had its own logic that took time to understand. By the end I was adjusting less and listening more.

The installation worked best when the space held still. Darker rooms, fewer people, quieter conditions. What surprised me was how much the lighting and acoustic setup shaped the experience before anyone even looked at the screen. Design kept expanding to include things I had not thought of as design.

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